The satchel charge becomes armed when placed has a random time until detonation and has a small chance to malfunction requiring the user to pick up and rearm.
Rust sheet metal wall satchel.
960 sulfur 1440 coal iron door 4 satchels.
High external wall gate wood satchel charges 7 c4s 2 1.
Short about guide here i ll show satchel raid s and what is needed for them.
1920 sulfur 2880 coal hqm door 12 satchels.
Armored soft hatchets 59 59m pickaxes 35 52m30s.
Sheet metal hard satchel charges 13 c4s 1 95 rockets 3 89.
Unreliable raiding tool that can be used to destroy player made buildings for the purpose of entering other players bases and looting them.
These items include walls foundations floors doorframes walls stairs rooves wallframes floorframes and windows.
Once a satchel charge has been stuck to an object it will automatically arm itself.
Sheet metal soft hatchets 44 44m pickaxes 26 39m.
12 gauge buckshot 95 239.
All items from the metal building tier require 23 satchel charges to be destroyed.
The time it takes to detonate is unpredictable much like the beancan grenade with the same random fuse times and the chance of being a dud.
Metal vertical embrasure placed over a window it is used to reduce the size and grants the player more cover than the window.
56 hours 35 min 1 sec 555 560.
The satchel charge is a craftable explosive that can be thrown on towers doors and deployable items.
This guide shows details of satchel raid s and what is needed for them.
Armored hard satchel charges 18 c4s 2 6 rockets 5 18.
48 hours 30.
This does not include the sheetmetal door.